fokitelevision.blogg.se

Changing health on assaultcube
Changing health on assaultcube






changing health on assaultcube
  1. #CHANGING HEALTH ON ASSAULTCUBE CODE#
  2. #CHANGING HEALTH ON ASSAULTCUBE WINDOWS#

One is your DLL with more or less the same code you have here with some changes to make it a DLL stub 1 instead of a stand alone executable 2. You'll be building two projects with this approach.

#CHANGING HEALTH ON ASSAULTCUBE WINDOWS#

If your running anything later than Windows Vista, you have to run your application from an elevated command prompt and turn on the SE_DEBUG permissions flag. So the first question is what version of Windows are you running? We have to disable some critical security features so make a backup of your system before going on. This technique seems like it's well documented but the truth is that all of the most popular articles are out of date and won't get you much further than say XP SP2. You should inject this as a DLL for it to be able to write to the game, nothing about this is "industry standard" but if it were, that's the correct way to do it. That being said, for academic purposes, let's dig in. Assault Cube is open source, it would literally be easier to recompile this program with your changes then continue on this course of action. You've got a lot more work to do here OP. WriteProcessMemory(hProcHandle, (BYTE*)AddressToWrite, &HealthValue, sizeof(HealthValue), NULL)

changing health on assaultcube

WriteProcessMemory(hProcHandle, (BYTE*)AddressToWrite, &AmmoValue, sizeof(AmmoValue), NULL) ĪddressToWrite = FindDmaAddy(3, hProcHandle, HealthOffsets, HealthBaseAddress) ReadProcessMemory(hProcHandle, (LPCVOID)pointer, &pTemp, sizeof(pTemp), NULL) ĪddressToWrite = FindDmaAddy(3, hProcHandle, AmmoOffsets, AmmoBaseAddress) health else if (GetAsyncKeyState(VK_F2))ĭWORD FindDmaAddy( int PointerLevel, HANDLE hProcHandle, DWORD Offsets, DWORD BaseAddress) If (UpdateOnNextRun || clock() - timeSinceLastUpdate > 5000) GameStatus = " Failed to get process ID" GameStatus = "AssaultCube Ready to hack" GameStatus = "Failed to open process for valid handle" If (hProcHandle = INVALID_HANDLE_VALUE || hProcHandle = NULL) HProcHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcID) GetWindowThreadProcessId(hGameWindow, &dwProcID) HGameWindow = FindWindow(NULL, LGameWindow)

changing health on assaultcube

#include "stdafx.h" #include #include #include #include ĭWORD FindDmaAddy( int PointerLevel, HANDLE hProcHandle, DWORD Offsets, DWORD BaseAddress) ĭWORD AmmoOffsets =








Changing health on assaultcube